Raphael Colantonio is one of the pioneers of the video game industry, he founded Arkane Studios back in 1999 and designed amazing games like Dishonored, Arx Fatalis, Dark Messiah of Might and Magic and many other great games. In our new conversation, we decided to speak with him about his career, life outside video game industry and leading a huge company.
This episode of Gameology Conversations is all about sound. Titanfall 2 is a remarkable achievement in sound. So we decided to know more about it by talking with one of the greatest sound designers of the industry, Erik Kraber, EA Games Audio Director.
In our latest Gameology Conversation we had Patrice Desilets as our guest, creative director of Prince of Persia: Sands of Time , Assassin's Creed and soon to be released Ancestors: Humankind Odyssey in this conversation we talk about Patrice's life, his games and the history.
Recently I had an interview with Karol Zajaczkowski, PR and Marketing Manager at 11 Bit Studios, the creator of This War of Mine . We talk and study Poland game industry and analyse it's revolution, evolution and the future of this talented country.
Ken Levine is one of the greatest and most famous writers and game designers in video game industry. His BioShock series deal with a lot of political subjects and he has interesting opinions about his surroundings. Recently I have had a conversation with him and we have talked about many interesting subjects.
How cool would it be to know the process of world-building of those amazing maps in Battlefield series? To know the answer, here we have an expert, the amazing, talented and awesome Linnea Harrison from DICE. In this podcast we talk about world-building, environment design, Battlefield 1, Battlefield 4, Mirror’s Edge and lots of other cool stuff.
The world of The Division is a significant place to wander. It’s merciless, wild, cold but yet it have little lights of hope in it. This amazing world was created by Chad Chatterton, lead environment artist at Massive. We had a chance to interview him about his career, the way they work at Massive and of course, The Division.
It’s a place to learn and share knowledge and experiences of making video games. Game developers around the world can submit their articles, comments and thoughts to help the community grow even bigger, especially for the independent developers and people who have started fresh.